Simulation environments with decision models
Agent decisions inside simulators for driving, flight, physics or social behaviour.
80 public projects · page 1 of 3
Real-time bot battles where you write a fighter's strategy in plain English and a System One model pilots it several times a second.
ProjectbetaTypeScriptBot that plays Red Alert 2 web skirmishes, with code handling mechanics and a decision model making stance, threat and timing calls.
ServicebetaPythonMultiplayer 3D science-fantasy version of Houston's River Oaks District with Jev-powered NPC companion, chauffeur and smart drive.
ProjectbetaTypeScriptBrowser 3D planetary rover sandbox where a TypeSafe controller chooses the next action from complete candidates, versus a baseline.
ProjectbetaTypeScriptCodex plugin that runs polls on simulated reader profiles with a System One model, recording typed answers for follow-up studies.
ProjectbetaTypeScript- Jev-Trades★ 51
Next.js crypto dashboard where Jev judges each tick across timeframes and drives a SQLite paper-trading portfolio with automatic TP/SL.
ServiceprototypeTypeScript Korean RL tycoon game training a company decision model that answers situations with choice, probabilities and confidence.
ProjectprototypePythonDoom runs as a spacecraft payload over real flight software; Jev pilots from the ground every half second while Claude reviews.
ProjectprototypePythonHackathon crisis agent that filters incoming calls and messages, plans with an LLM plus a solver, and uses Jev for in-call perception.
ProjectprototypePythonMinecraft agent where Hermes plans, Jev picks one bounded action at a time and a Mineflayer harness validates and executes.
ProjectprototypeJavaScriptTown simulation in which Jev chooses the next action for each of 100 NPCs while game rules handle everything else.
ProjectprototypeTypeScriptExperimental harness where Jev plays the original Civilization II in a browser, choosing empire, city, research and unit actions.
AppprototypePythonBrowser driving game where Florence-2 captions dropped images and Jev decides whether the car stops, slows or continues.
ProjectprototypeTypeScriptBrowser 2D driving sim where Jev answers lane, speed, hazard and pedestrian-yield questions every 200 ms, with an LLM comparison mode.
ProjectprototypeJavaScriptSimulated Franka arm that follows plain-English goals by having Jev chain about 30 hardcoded motion primitives, one per step.
Agent skillprototypePythonTypeScript framework for role-playing NPCs: Jev picks actions and communicative intents, the host composes dialogue.
ProjectprototypeTypeScriptNode.js Clash Royale-style sandbox where a Jev bot decides play or hold, card, lane and depth in one call, versus an Ollama LLM bot.
LibraryprototypeJavaScriptCamera-only MuJoCo quadrotor where Jev makes 2.5 Hz tactical judgments while code keeps flight control and a safety veto.
ProjectprototypePythonVisual lab where Jev plays Super Mario Bros., Kung Fu and Doom through a plugin system, with code owning buttons and timing.
ProjectprototypePythonThree.js box steered by plain-language instructions: an LLM plans steps, Jev decides move, turn and jump in real time.
ProjectprototypeTypeScriptF1 racing game where Jev picks racing line and pedals several times a second and learns corner limits between laps.
ProjectprototypePythonThree.js driving simulator with a fast reflex layer, a TTC safety brake and an optional Jev API strategy layer.
ProjectprototypeJavaScriptMulti-drone simulation where Jev makes fast reflex decisions per drone and an optional slower LLM may advise but never takes control.
AppprototypeTypeScript3D town game where 50 citizens each choose whether to investigate, join, flee, warn or ignore your broadcast in one batched Jev request.
ProjectprototypeTypeScriptJev plays Zork I through Jericho, choosing one command per turn from valid actions, with code-owned memory and anti-loop rules.
AppprototypePython3D football match where each of 22 players is an independent Jev Choice over locally computed options, batched into one request per tick.
ProjectprototypeTypeScriptJev walks a real Pokemon FireRed ROM: code reads RAM and lists reachable destinations, Jev picks where to go and how to fight.
ProjectprototypePythonThree.js driving simulator where Jev picks among locally sampled steering-and-speed paths while code handles geometry and safety.
ProjectprototypeTypeScriptExperimental Conway's Life game where Jev makes each move with one boolean per legal cell, plus a broker that wraps any LLM as Jev.
ProjectprototypeTypeScriptPython prototype where Jev answers focused movement and jump questions from NES RAM state and code turns them into button presses.
ProjectprototypePython