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Simulation environments with decision models

Agent decisions inside simulators for driving, flight, physics or social behaviour.

80 public projects · page 1 of 3

  • Real-time bot battles where you write a fighter's strategy in plain English and a System One model pilots it several times a second.

    ProjectbetaTypeScript
  • Bot that plays Red Alert 2 web skirmishes, with code handling mechanics and a decision model making stance, threat and timing calls.

    ServicebetaPython
  • Multiplayer 3D science-fantasy version of Houston's River Oaks District with Jev-powered NPC companion, chauffeur and smart drive.

    ProjectbetaTypeScript
  • Browser 3D planetary rover sandbox where a TypeSafe controller chooses the next action from complete candidates, versus a baseline.

    ProjectbetaTypeScript
  • Codex plugin that runs polls on simulated reader profiles with a System One model, recording typed answers for follow-up studies.

    ProjectbetaTypeScript
  • Next.js crypto dashboard where Jev judges each tick across timeframes and drives a SQLite paper-trading portfolio with automatic TP/SL.

    ServiceprototypeTypeScript
  • Korean RL tycoon game training a company decision model that answers situations with choice, probabilities and confidence.

    ProjectprototypePython
  • Doom runs as a spacecraft payload over real flight software; Jev pilots from the ground every half second while Claude reviews.

    ProjectprototypePython
  • Hackathon crisis agent that filters incoming calls and messages, plans with an LLM plus a solver, and uses Jev for in-call perception.

    ProjectprototypePython
  • Minecraft agent where Hermes plans, Jev picks one bounded action at a time and a Mineflayer harness validates and executes.

    ProjectprototypeJavaScript
  • Town simulation in which Jev chooses the next action for each of 100 NPCs while game rules handle everything else.

    ProjectprototypeTypeScript
  • Experimental harness where Jev plays the original Civilization II in a browser, choosing empire, city, research and unit actions.

    AppprototypePython
  • Browser driving game where Florence-2 captions dropped images and Jev decides whether the car stops, slows or continues.

    ProjectprototypeTypeScript
  • Browser 2D driving sim where Jev answers lane, speed, hazard and pedestrian-yield questions every 200 ms, with an LLM comparison mode.

    ProjectprototypeJavaScript
  • Simulated Franka arm that follows plain-English goals by having Jev chain about 30 hardcoded motion primitives, one per step.

    Agent skillprototypePython
  • TypeScript framework for role-playing NPCs: Jev picks actions and communicative intents, the host composes dialogue.

    ProjectprototypeTypeScript
  • Node.js Clash Royale-style sandbox where a Jev bot decides play or hold, card, lane and depth in one call, versus an Ollama LLM bot.

    LibraryprototypeJavaScript
  • Camera-only MuJoCo quadrotor where Jev makes 2.5 Hz tactical judgments while code keeps flight control and a safety veto.

    ProjectprototypePython
  • Visual lab where Jev plays Super Mario Bros., Kung Fu and Doom through a plugin system, with code owning buttons and timing.

    ProjectprototypePython
  • Three.js box steered by plain-language instructions: an LLM plans steps, Jev decides move, turn and jump in real time.

    ProjectprototypeTypeScript
  • F1 racing game where Jev picks racing line and pedals several times a second and learns corner limits between laps.

    ProjectprototypePython
  • Three.js driving simulator with a fast reflex layer, a TTC safety brake and an optional Jev API strategy layer.

    ProjectprototypeJavaScript
  • Multi-drone simulation where Jev makes fast reflex decisions per drone and an optional slower LLM may advise but never takes control.

    AppprototypeTypeScript
  • 3D town game where 50 citizens each choose whether to investigate, join, flee, warn or ignore your broadcast in one batched Jev request.

    ProjectprototypeTypeScript
  • Jev plays Zork I through Jericho, choosing one command per turn from valid actions, with code-owned memory and anti-loop rules.

    AppprototypePython
  • 3D football match where each of 22 players is an independent Jev Choice over locally computed options, batched into one request per tick.

    ProjectprototypeTypeScript
  • Jev walks a real Pokemon FireRed ROM: code reads RAM and lists reachable destinations, Jev picks where to go and how to fight.

    ProjectprototypePython
  • Three.js driving simulator where Jev picks among locally sampled steering-and-speed paths while code handles geometry and safety.

    ProjectprototypeTypeScript
  • Experimental Conway's Life game where Jev makes each move with one boolean per legal cell, plus a broker that wraps any LLM as Jev.

    ProjectprototypeTypeScript
  • Python prototype where Jev answers focused movement and jump questions from NES RAM state and code turns them into button presses.

    ProjectprototypePython

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