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jev-goal-reflex

Three.js box steered by plain-language instructions: an LLM plans steps, Jev decides move, turn and jump in real time.

Projectprototype

Overview

jev-goal-reflex steers a box around a 3D world from plain-language instructions such as 'go to the top right' or 'jump and do a 180 in the air'. A slow goal layer (OpenAI gpt-5.4-mini) turns each instruction into a plan of steps once, and a fast reflex layer (Jev) makes every movement decision in real time. TypeScript control code measures progress, caps speed and turn rate, and applies physics. Jev decides direction; code decides how much.

Per the list summary, each decision asks Jev two Score questions (move and turn) and one Noul (jump); code acts on a score only beyond a 0.33 dead zone, jumps above 0.45, holds any axis the current step does not use, and sends no Jev request while no step is active. Side panels show the plan, the exact state and questions sent, and Jev's answers. It needs Node 20+, pnpm, and OpenAI and TypeSafe keys.

What the decision model decides

TypeQuestionAnswers
ScoreWhich way and how much should the box move?—
ScoreWhich way should it turn?—
Yes / noShould it jump now?—

How it works

  1. LLM converts an instruction into steps of simultaneous actions
  2. During each active step, ask Jev move, turn and jump
  3. Code applies dead zones and thresholds and caps speed
  4. Physics updates the box; no calls when idle

Strengths

  • Separates slow planning from fast reflexes
  • Transparent panels showing state and answers
  • No calls when nothing is happening

Caveats

  • Needs two API keys
  • Toy 3D environment

Getting started

`pnpm install`, add OPENAI_API_KEY and TYPESAFE_API_KEY to .env, `pnpm backend` then `pnpm start`, and open http://localhost:5173.

At a glance

Type
Project
Status
prototype
Language
TypeScript
Runtime
Three.js viewer with Node backend
Has code
yes

Use cases and integrations

How curated lists describe it

  • Simulation: a Three.js box steered by plain-language instructions, where an LLM turns each instruction into steps of simultaneous actions and every decision asks Jev two `Score` questions (move, turn) and one `Noul` (jump), with code acting on a score only past a 0.33 dead zone, jumping above 0.45, holding still any axis the current step does not use, and sending no Jev request while no step is active.

    yibie/awesome-jev

Frequently asked questions

What does Jev decide?

Move and turn direction as scores, and whether to jump, on every decision tick.

What does the LLM do?

Turns each instruction into a plan once.

How are noisy scores handled?

Code ignores scores within a 0.33 dead zone and jumps only above 0.45.

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