Simulation environments with decision models
Agent decisions inside simulators for driving, flight, physics or social behaviour.
80 public projects · page 3 of 3
MuJoCo Franka arm stacking cubes: code proposes and simulates small moves, Jev picks moves, grasp, release and completion, vs Claude.
AppprototypePythonDeterministic 3D restaurant simulator that replays the same evening to compare rule-based, camera-assisted and Jev-planned waiters.
DemoprototypeTypeScriptSimulated espresso bar where an XState machine defines what is possible and Jev chooses the barista's next event.
DemoprototypeTypeScriptChicago traffic simulator comparing fixed, adaptive and Jev-guided citywide signal policy on identical scenarios.
DemoprototypeTypeScriptToy archipelago air-traffic sim where each plane asks Jev every 1.6 s whether to divert, declare an emergency, give way or land.
DemoprototypeTypeScriptSimulated Perseverance rover demo where Jev makes fast onboard hazard and science judgments, Claude plans, and code owns geometry.
AppprototypeJavaScriptThree.js drone simulator where Jev chooses each of nine candidate movements and estimates whether the route is blocked.
AppprototypePython, TypeScriptSimulation where Jev picks which of two conflicting signal phases gets green at a real Hong Kong junction from live open sensor data.
ServiceprototypePythonExperimental controller where Jev picks NES inputs for Super Mario Bros. from structured emulator RAM and telemetry, not screenshots.
DemoprototypePythonInteractive Jev experiments, from a support-message decision lab to 3D self-driving demos with steer, speed and overtake decisions.
AppprototypeFine-grained robot control on LIBERO tasks where Jev picks intent, motion family and input with local physics previews.
AppresearchPythonExperimental Minecraft bot where each TypeSafe decision picks one primitive action, which completed a 338-block flag build in recorded runs.
AppresearchJavaScript- EmbodiedJev★ 302
Browser MuJoCo Franka Panda workbench comparing Jev, Claude, OpenAI-compatible and local models on pick, stack and obstacle tasks.
ServiceresearchPython Reinforcement-learning lab where cached Jev judgments act as reward signals for DQN agents on four classic control and grid games.
ModelresearchPythonMultimodal robot decision SDK: camera images plus text go to Qwen3.5-9B with a corrective head that picks the next preset arm skill.
BenchmarkresearchPythonHarness where Jev plays the first StarCraft shareware mission from structured state, with recorded per-decision action probabilities.
BenchmarkresearchBrowser demo of village NPCs that make a typed Jev judgment each tick about what to do and how they feel.
DemoprototypeBrowser 1v1 shooter in the style of Krunker where Jev decides move, aim, aim-down-sights, fire and jump about nine times a second.
ArticleprototypeSimulated mouse colony whose behaviour is driven by Jev decisions on top of a deterministic engine.
ArticleX thread on a ViZDoom agent using two Jev decision channels: navigation at 5 Hz and combat at 12 Hz.
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