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Simulation environments with decision models

Agent decisions inside simulators for driving, flight, physics or social behaviour.

80 public projects · page 3 of 3

  • MuJoCo Franka arm stacking cubes: code proposes and simulates small moves, Jev picks moves, grasp, release and completion, vs Claude.

    AppprototypePython
  • Deterministic 3D restaurant simulator that replays the same evening to compare rule-based, camera-assisted and Jev-planned waiters.

    DemoprototypeTypeScript
  • Simulated espresso bar where an XState machine defines what is possible and Jev chooses the barista's next event.

    DemoprototypeTypeScript
  • Chicago traffic simulator comparing fixed, adaptive and Jev-guided citywide signal policy on identical scenarios.

    DemoprototypeTypeScript
  • Toy archipelago air-traffic sim where each plane asks Jev every 1.6 s whether to divert, declare an emergency, give way or land.

    DemoprototypeTypeScript
  • Simulated Perseverance rover demo where Jev makes fast onboard hazard and science judgments, Claude plans, and code owns geometry.

    AppprototypeJavaScript
  • Three.js drone simulator where Jev chooses each of nine candidate movements and estimates whether the route is blocked.

    AppprototypePython, TypeScript
  • Simulation where Jev picks which of two conflicting signal phases gets green at a real Hong Kong junction from live open sensor data.

    ServiceprototypePython
  • Experimental controller where Jev picks NES inputs for Super Mario Bros. from structured emulator RAM and telemetry, not screenshots.

    DemoprototypePython
  • Interactive Jev experiments, from a support-message decision lab to 3D self-driving demos with steer, speed and overtake decisions.

    Appprototype
  • Fine-grained robot control on LIBERO tasks where Jev picks intent, motion family and input with local physics previews.

    AppresearchPython
  • Experimental Minecraft bot where each TypeSafe decision picks one primitive action, which completed a 338-block flag build in recorded runs.

    AppresearchJavaScript
  • Browser MuJoCo Franka Panda workbench comparing Jev, Claude, OpenAI-compatible and local models on pick, stack and obstacle tasks.

    ServiceresearchPython
  • Reinforcement-learning lab where cached Jev judgments act as reward signals for DQN agents on four classic control and grid games.

    ModelresearchPython
  • Multimodal robot decision SDK: camera images plus text go to Qwen3.5-9B with a corrective head that picks the next preset arm skill.

    BenchmarkresearchPython
  • Harness where Jev plays the first StarCraft shareware mission from structured state, with recorded per-decision action probabilities.

    Benchmarkresearch
  • Browser demo of village NPCs that make a typed Jev judgment each tick about what to do and how they feel.

    Demoprototype
  • Browser 1v1 shooter in the style of Krunker where Jev decides move, aim, aim-down-sights, fire and jump about nine times a second.

    Articleprototype
  • Simulated mouse colony whose behaviour is driven by Jev decisions on top of a deterministic engine.

    Article
  • X thread on a ViZDoom agent using two Jev decision channels: navigation at 5 Hz and combat at 12 Hz.

    Discussiondiscussion