Jev Arcade
Browser 1v1 shooter in the style of Krunker where Jev decides move, aim, aim-down-sights, fire and jump about nine times a second.
This summary is based on how curated lists describe the project; its README was not available to review.
Overview
Jev Arcade's duel mode is a hosted, Krunker-style one-versus-one first-person shooter in the browser. According to the hellogumbo list, Jev controls a fighter by deciding movement, aim, aiming down sights, firing and jumping at roughly 9 Hz.
It is a demonstration of using a decision model as a real-time controller: each tick the game state is summarised and Jev returns typed choices for each control. No README or source was available, so the exact questions, latency handling and whether decisions are batched or pipelined are not documented.
What the decision model decides
| Type | Question | Answers |
|---|---|---|
| Choice | Which way should the fighter move?(inferred) | — |
| Yes / no | Should the fighter fire now?(inferred) | yes · no |
| Yes / no | Should the fighter jump or aim down sights?(inferred) | yes · no |
How it works
- Game summarises state each tick
- Jev returns move, aim, ADS, fire and jump decisions
- Game applies controls at about 9 Hz
Strengths
- Shows decision models driving real-time control
Caveats
- Hosted demo only; no source or documentation
- Network latency limits reaction speed
At a glance
- Type
- Article
- Status
- prototype
- Runtime
- browser
Use cases and integrations
How curated lists describe it
Krunker-style 1v1 FPS where Jev decides move, aim, ADS, fire, and jump at about 9 Hz.
hellogumbo/awesome-jev
Frequently asked questions
What does Jev control?
Movement, aim, aiming down sights, firing and jumping.
How often does it decide?
About 9 times per second, per the list.
Is it related to JEV-Arcade at jev-arcade.com?
It is a separate hosted demo; the lists do not link the two.
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