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Game AI with decision models

Choosing moves, turns and strategies in games, usually one typed Choice per frame, junction or turn.

191 public projects · page 1 of 7

  • Source for browser chess and Chess960 where code computes each legal move's facts and Jev picks one per turn as a typed Choice.

    ProjectproductionTypeScript
  • Browser 1v1 sniper arena where Jev reads match state about 9 times a second and chooses movement, aim, ADS, firing and jumping.

    ServicebetaTypeScript
  • Instrumented 2048 web lab where every move is a Jev Choice over four directions, with probabilities, latency and cost shown live.

    ProjectbetaTypeScript
  • Node.js profanity and toxicity screener using Jev to catch leetspeak, spacing and romanised profanity in Indic and other languages.

    ProjectbetaTypeScript
  • Fifteen live arcade games where Jev and LLMs play each other, led by WikiRace in which Jev picks only real links.

    ProjectbetaTypeScript
  • Real-time bot battles where you write a fighter's strategy in plain English and a System One model pilots it several times a second.

    ProjectbetaTypeScript
  • Browser extension that lets Jev, local Laya or an OpenAI-compatible model take over a running ra2web (WannaFire) RTS match.

    ProjectbetaTypeScript
  • One-page web app where Jev plays chess against OpenRouter LLMs, Stockfish or you, showing the moves it weighed and their probabilities.

    AppbetaJavaScript
  • Pac-Man where Jev or other System One models choose each move at junctions, with live odds, fallbacks and a leaderboard.

    ProjectbetaTypeScript
  • Bot that plays Red Alert 2 web skirmishes, with code handling mechanics and a decision model making stance, threat and timing calls.

    ServicebetaPython
  • Multiplayer 3D science-fantasy version of Houston's River Oaks District with Jev-powered NPC companion, chauffeur and smart drive.

    ProjectbetaTypeScript
  • Browser 3D planetary rover sandbox where a TypeSafe controller chooses the next action from complete candidates, versus a baseline.

    ProjectbetaTypeScript
  • Bilingual turtle-soup (lateral-thinking) puzzle site where Jev acts as host, judging player questions and grading solutions.

    AppbetaTypeScript
  • Browser chess lab where Jev, LLMs and people play, each Jev turn being one Choice over the legal moves, with Stockfish analysis.

    ProjectbetaPython
  • Prebuilt browser, computer-use, robotics and game agents whose actions come from Jev, Laya or Cua-S1, with a scaffold for new agents.

    ProjectbetaPython
  • clash-jev★ 36

    Clash Royale bot on a real phone with no trained policy: vision builds a JSON state and Jev picks strategy, card and square each second.

    ProjectprototypePython
  • Tetris where every move is a Jev Choice over seven legal moves, with the game pre-computing each move's outcome for Jev to judge.

    Projectprototype
  • Browser game racing a human against Jev to spot spam over 25 rounds, comparing speed and accuracy, on a Cloudflare Worker.

    ProjectprototypeJavaScript
  • Next.js brick breaker whose paddle can be handed to an AI pilot where Jev chooses where the paddle goes via a Choice question.

    ProjectprototypeTypeScript
  • NiceGUI desktop chess app for evaluating Jev's move choices against Stockfish, random players or itself, with PGN export.

    ProjectprototypePython
  • Browser arena shooter whose enemy tactics were first chosen by Jev Choice questions, later replaced by a local utility scorer.

    ProjectprototypeTypeScript
  • Taboo-style browser game where Jev guesses which of 135 UI components you are describing and buzzes at 0.85 confidence.

    ProjectprototypeTypeScript
  • 3D Rubik's Cube app where local planners simulate candidate move sequences and Jev picks one at each of seven solving stages.

    AppprototypeJavaScript
  • Three.js cyberpunk arena shooter where Jev drives enemy tactics, an encounter director and an autopilot bot via Choice, Score and Noul.

    ProjectprototypePython
  • Experimental Dice Chess bot planner where Jev chooses among all legal continuations by walking the legal-turn tree.

    ProjectprototypeTypeScript
  • ViZDoom agent where Jev picks macro goal, target, movement, rotation, jump and fire at about 10 Hz from a YAML situation report.

    ProjectprototypePython
  • Doom runs as a spacecraft payload over real flight software; Jev pilots from the ground every half second while Claude reviews.

    ProjectprototypePython
  • Observable browser stealth game where Jev supplies guards' typed threat, suspicion and intent judgments while code owns the world.

    AppprototypeTypeScript
  • Minecraft agent where Hermes plans, Jev picks one bounded action at a time and a Mineflayer harness validates and executes.

    ProjectprototypeJavaScript
  • Town simulation in which Jev chooses the next action for each of 100 NPCs while game rules handle everything else.

    ProjectprototypeTypeScript

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