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Game AI with decision models

Choosing moves, turns and strategies in games, usually one typed Choice per frame, junction or turn.

191 public projects · page 2 of 7

  • Experimental harness where Jev plays the original Civilization II in a browser, choosing empire, city, research and unit actions.

    AppprototypePython
  • Browser driving game where Florence-2 captions dropped images and Jev decides whether the car stops, slows or continues.

    ProjectprototypeTypeScript
  • Browser 2D driving sim where Jev answers lane, speed, hazard and pedestrian-yield questions every 200 ms, with an LLM comparison mode.

    ProjectprototypeJavaScript
  • Real-time versus Tetris where Jev and an LLM or open Laya model pick placements on the same seeded pieces and clock.

    ProjectprototypeTypeScript
  • Selenium bot that plays 2048.org by fusing expectimax search with a Jev Choice over legal moves on every turn.

    ProjectprototypePython
  • Public Jev lab centred on a chess match broadcast where Jev picks from legal moves, plus smaller judgment booths and a Fast Flag catalogue.

    ProjectprototypeJavaScript, Python
  • 25-second Japanese IT-buzzword game that shows Jev's speed and cost: every typed term is classified live, with no LLM-generated text.

    ProjectprototypePython, JavaScript
  • TypeScript framework for role-playing NPCs: Jev picks actions and communicative intents, the host composes dialogue.

    ProjectprototypeTypeScript
  • Node.js Clash Royale-style sandbox where a Jev bot decides play or hold, card, lane and depth in one call, versus an Ollama LLM bot.

    LibraryprototypeJavaScript
  • Local dashboard to watch Jev play Freedoom via ViZDoom, showing choices, probabilities, latency and cost with spending bounds.

    ServiceprototypePython
  • Jev plays Chrome Dino and a local shooter arena from structured state, with speculative jump/duck questions and code-owned execution.

    ProjectprototypePython
  • Flappy Arena races Jev against GPT-6 Luna on the same seeded Flappy Bird course, each choosing flap or wait live.

    ProjectprototypeJavaScript
  • Game agent claiming to combine local Laya reflexes with Jev strategy to play PC and Android games via screen capture and real inputs.

    ProjectprototypePython
  • Visual lab where Jev plays Super Mario Bros., Kung Fu and Doom through a plugin system, with code owning buttons and timing.

    ProjectprototypePython
  • F1 racing game where Jev picks racing line and pedals several times a second and learns corner limits between laps.

    ProjectprototypePython
  • Browser Minesweeper demo where Jev answers 'is this cell a mine?' for every frontier cell in one request, with an exact solver as fallback.

    ProjectprototypeJavaScript
  • Jev plays NetHack 5.0: code lists the legal moves each turn, Jev picks one with a choice question, and a motor types the keys.

    ProjectprototypePython
  • Jev plays a browser table-tennis game in real time, choosing serve direction, contact angle and pace from structured telemetry.

    ProjectprototypeJavaScript
  • Pokémon Red agent on PyBoy where Jev reads a text snapshot of game state, answers parallel yes/no button questions and picks goals.

    ProjectprototypePython
  • Web Snake autoplay where each move is a System One Choice from Jev or wire-compatible Drex, with a side-by-side compare mode.

    ProjectprototypeTypeScript
  • Browser table tennis against Jev, where every paddle position is a live Choice among pixel-labelled bands with no local prediction.

    ProjectprototypePython
  • Self-playing web Tetris where Jev picks each placement from code-computed board facts, showing probabilities, latency and cost.

    ProjectprototypeJavaScript
  • Winner-stays-on animal fighting tournament where each bout is a Jev Choice between two names under land, water or air rules.

    ProjectprototypePython
  • 3D town game where 50 citizens each choose whether to investigate, join, flee, warn or ignore your broadcast in one batched Jev request.

    ProjectprototypeTypeScript
  • Play Chinese Chess against Jev, which scores every legal move 0-4 in one parallel call and plays the highest, with no search.

    ProjectprototypeJavaScript
  • Jev plays Zork I through Jericho, choosing one command per turn from valid actions, with code-owned memory and anti-loop rules.

    AppprototypePython
  • Jev plays Vampire Survivors via a BepInEx plugin and Python brain, choosing character, stage, level-ups and movement.

    PluginprototypePython
  • Browser lab where Jev plays many 2048 games in parallel with one Choice per move and an editor for the state format it receives.

    ProjectprototypePython
  • Agent where Jev plays a real online 2048 website through Playwright with one API call per move and no text-generating model.

    ServiceprototypePython
  • Spectator demo where two independent Jev agents play Snake side by side by clicking indexed direction buttons in separate iframe browsers.

    ProjectprototypeTypeScript