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Game AI with decision models

Choosing moves, turns and strategies in games, usually one typed Choice per frame, junction or turn.

191 public projects · page 7 of 7

  • The Register's launch coverage of TypeSafe AI and Jev, including the Doom demo and the $40M seed round.

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  • Japanese article testing whether LLMs can replicate Jev, via a logit shortcut on Gemma and the Mario harness.

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  • Browser Texas Hold'em where a Jev bot gets structured hand state and picks a complete legal move and bet size from typed options.

    Article
  • 3D browser chess where Jev plays both sides, or you take one.

    Article
  • Free browser game about surviving five awkward conversations, listed among Jev-powered games.

    Article
  • X post showing a console racing game whose driving decisions are made by Jev.

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  • Reddit post showing a work-in-progress demo of Jev driving Minecraft, including fleeing zombies at night.

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  • Post describing a gomoku harness where local tactics cut 225 moves to about 40 candidates and Jev picks among tiered options.

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  • X post showing StarCraft: Brood War in WASM exposed as an MCP server, with Jev playing and still losing to a Zerg rush.

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  • Post evaluating Jev for mapping free-text player intent into typed server actions in a tabletop MMORPG.

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  • X thread on a ViZDoom agent using two Jev decision channels: navigation at 5 Hz and combat at 12 Hz.

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