Game AI with decision models
Choosing moves, turns and strategies in games, usually one typed Choice per frame, junction or turn.
191 public projects · page 7 of 7
The Register's launch coverage of TypeSafe AI and Jev, including the Doom demo and the $40M seed round.
ArticlediscussionJapanese article testing whether LLMs can replicate Jev, via a logit shortcut on Gemma and the Mario harness.
ArticlediscussionBrowser Texas Hold'em where a Jev bot gets structured hand state and picks a complete legal move and bet size from typed options.
Article3D browser chess where Jev plays both sides, or you take one.
ArticleFree browser game about surviving five awkward conversations, listed among Jev-powered games.
ArticleX post showing a console racing game whose driving decisions are made by Jev.
DiscussiondiscussionReddit post showing a work-in-progress demo of Jev driving Minecraft, including fleeing zombies at night.
DiscussiondiscussionPost describing a gomoku harness where local tactics cut 225 moves to about 40 candidates and Jev picks among tiered options.
DiscussiondiscussionX post showing StarCraft: Brood War in WASM exposed as an MCP server, with Jev playing and still losing to a Zerg rush.
DiscussiondiscussionPost evaluating Jev for mapping free-text player intent into typed server actions in a tabletop MMORPG.
DiscussiondiscussionX thread on a ViZDoom agent using two Jev decision channels: navigation at 5 Hz and combat at 12 Hz.
Discussiondiscussion