Game AI with decision models
Choosing moves, turns and strategies in games, usually one typed Choice per frame, junction or turn.
191 public projects · page 6 of 7
Research engine for local System One decisions via llama.cpp logits projection with Qwen, running sub-second on a 4 GB laptop GPU.
ModelresearchPythonPlayJev: Qwen3.5-0.8B fine-tuned to play ten browser games from raw pixels, one forward pass per move with a probability per option.
ServiceresearchPythonStartLux's open typed decision models from 0.8B to 27B plus a 35B-A3B MoE, reading text, JSON or images up to 256K tokens.
ModelresearchPythonGemma 4 12B with its LM head replaced by a small answer head, serving Jev-style noul, choice and score decisions with custom code.
ModelresearchPythonHarness where Jev or Laya pick DOOM tactics and targets from legal options while a deterministic controller presses buttons.
ModelresearchPythonProject Zomboid performance patches whose benchmark harness computes numbers in code and, per a list, asks Jev only for the verdict.
BenchmarkbetaJavaBenchmarks Jev against Luna, Haiku, Gemini and Astra at choosing legal moves in tic-tac-toe and Connect Four.
BenchmarkprototypeTypeScriptPong where the ball moves one step per model decision, pitting Jev against chat LLMs to make decision latency visible.
BenchmarkprototypeTypeScriptThree-level AI interrogation game where Jev gives plea, logic and paradox verdicts on the player's statements.
BenchmarkprototypeTypeScriptTwo Jev benchmarks with a playground: chess (out of lane, about 950 Elo with code-supplied facts) and NPC addressee detection (F1 0.96).
BenchmarkresearchPythonJev-inspired technique scoring single-token labels with an LLM's head via vLLM to fill typed fields, with a fast Mario demo.
BenchmarkresearchPythonBenchmark where Jev steers an agent through 100 key-and-door grid puzzles, one Choice per move, scored against an exact BFS solver.
CLIresearchPythonHarness where Jev plays the first StarCraft shareware mission from structured state, with recorded per-decision action probabilities.
BenchmarkresearchField guide site on decision models built from two Jev projects: a code, decision model, LLM, human cascade from ELI5 to engineering.
ArticleproductionPythonP(DOOM) Protocol: co-op browser platform shooter where TypeSafe Jev plays alongside the user.
ProjectprototypeTypeScriptherdr plugin that lets a decision model play Caves of Qud, and later any Steam game, from inside a herdr pane.
PluginMinecraft mod in which Jev tries to finish the game from scratch without a scripted route.
ProjectTypeSafe SDK for the Godot 4.7 game engine, described as at parity with the Python SDK and HTTP API.
LibraryGDScriptBrowser demo of village NPCs that make a typed Jev judgment each tick about what to do and how they feel.
DemoprototypeWeb lab where Jev plays 2048, showing each move's probability distribution, confidence, latency and token cost.
DemoprototypeOne shared online chess board where the internet plays against Jev, with every legal move as an option and live calibration scoring.
DemoprototypePac-Man demo where the maze is sent as JSON and Jev picks the turn at each junction in real time.
DemoprototypeHosted Tetris demo where Jev picks rotation and column using holes, stack height and bumpiness.
DemoprototypeWeb Magic 8 Ball where Jev, rather than chance, chooses which classic phrase answers your question.
DemoprototypeTwin-stick shooter where Jev controls the enemies, making each move and shot as a typed decision.
ArticleprototypeSmall browser game built to test how Jev handles unknown or unexpected input.
ArticleprototypeBrowser 1v1 shooter in the style of Krunker where Jev decides move, aim, aim-down-sights, fire and jump about nine times a second.
ArticleprototypeHosted site of playable board games in which Jev makes the computer player's decisions.
ArticleprototypeBlog post that plays poker with Jev to probe where a fast decision model helps and where it falls short.
ArticlediscussionJapanese Zenn article by mizchi pitting Jev against itself at gomoku, with source code and timing logs.
Articlediscussion