Skip to content

Game AI with decision models

Choosing moves, turns and strategies in games, usually one typed Choice per frame, junction or turn.

191 public projects · page 6 of 7

  • Research engine for local System One decisions via llama.cpp logits projection with Qwen, running sub-second on a 4 GB laptop GPU.

    ModelresearchPython
  • PlayJev: Qwen3.5-0.8B fine-tuned to play ten browser games from raw pixels, one forward pass per move with a probability per option.

    ServiceresearchPython
  • StartLux's open typed decision models from 0.8B to 27B plus a 35B-A3B MoE, reading text, JSON or images up to 256K tokens.

    ModelresearchPython
  • Gemma 4 12B with its LM head replaced by a small answer head, serving Jev-style noul, choice and score decisions with custom code.

    ModelresearchPython
  • Harness where Jev or Laya pick DOOM tactics and targets from legal options while a deterministic controller presses buttons.

    ModelresearchPython
  • Project Zomboid performance patches whose benchmark harness computes numbers in code and, per a list, asks Jev only for the verdict.

    BenchmarkbetaJava
  • Benchmarks Jev against Luna, Haiku, Gemini and Astra at choosing legal moves in tic-tac-toe and Connect Four.

    BenchmarkprototypeTypeScript
  • Pong where the ball moves one step per model decision, pitting Jev against chat LLMs to make decision latency visible.

    BenchmarkprototypeTypeScript
  • Three-level AI interrogation game where Jev gives plea, logic and paradox verdicts on the player's statements.

    BenchmarkprototypeTypeScript
  • Two Jev benchmarks with a playground: chess (out of lane, about 950 Elo with code-supplied facts) and NPC addressee detection (F1 0.96).

    BenchmarkresearchPython
  • Jev-inspired technique scoring single-token labels with an LLM's head via vLLM to fill typed fields, with a fast Mario demo.

    BenchmarkresearchPython
  • Benchmark where Jev steers an agent through 100 key-and-door grid puzzles, one Choice per move, scored against an exact BFS solver.

    CLIresearchPython
  • Harness where Jev plays the first StarCraft shareware mission from structured state, with recorded per-decision action probabilities.

    Benchmarkresearch
  • Field guide site on decision models built from two Jev projects: a code, decision model, LLM, human cascade from ELI5 to engineering.

    ArticleproductionPython
  • P(DOOM) Protocol: co-op browser platform shooter where TypeSafe Jev plays alongside the user.

    ProjectprototypeTypeScript
  • herdr plugin that lets a decision model play Caves of Qud, and later any Steam game, from inside a herdr pane.

    Plugin
  • Minecraft mod in which Jev tries to finish the game from scratch without a scripted route.

    Project
  • TypeSafe SDK for the Godot 4.7 game engine, described as at parity with the Python SDK and HTTP API.

    LibraryGDScript
  • Browser demo of village NPCs that make a typed Jev judgment each tick about what to do and how they feel.

    Demoprototype
  • Web lab where Jev plays 2048, showing each move's probability distribution, confidence, latency and token cost.

    Demoprototype
  • One shared online chess board where the internet plays against Jev, with every legal move as an option and live calibration scoring.

    Demoprototype
  • Pac-Man demo where the maze is sent as JSON and Jev picks the turn at each junction in real time.

    Demoprototype
  • Hosted Tetris demo where Jev picks rotation and column using holes, stack height and bumpiness.

    Demoprototype
  • Web Magic 8 Ball where Jev, rather than chance, chooses which classic phrase answers your question.

    Demoprototype
  • Twin-stick shooter where Jev controls the enemies, making each move and shot as a typed decision.

    Articleprototype
  • Small browser game built to test how Jev handles unknown or unexpected input.

    Articleprototype
  • Browser 1v1 shooter in the style of Krunker where Jev decides move, aim, aim-down-sights, fire and jump about nine times a second.

    Articleprototype
  • Hosted site of playable board games in which Jev makes the computer player's decisions.

    Articleprototype
  • Blog post that plays poker with Jev to probe where a fast decision model helps and where it falls short.

    Articlediscussion
  • Japanese Zenn article by mizchi pitting Jev against itself at gomoku, with source code and timing logs.

    Articlediscussion