Jev Tetris
Hosted Tetris demo where Jev picks rotation and column using holes, stack height and bumpiness.
This summary is based on how curated lists describe the project; its README was not available to review.
Overview
Jev Tetris is a hosted web demo at jev-omega.vercel.app in which Jev plays Tetris. According to the listing, for each piece Jev chooses a rotation and column, guided by board features such as the number of holes, stack height and surface bumpiness.
It follows the common pattern of game demos for decision models: code computes the board facts for candidate placements and the model makes one typed choice per piece, which makes per-step latency and cost easy to see. No source repository or README was available for this entry, so implementation details, the exact question format and any performance figures are unknown.
What the decision model decides
| Type | Question | Answers |
|---|---|---|
| Choice | Which rotation and column should this piece be placed in?(inferred) | — |
How it works
- Compute holes, height and bumpiness for candidate placements
- Ask Jev to choose a placement
- Drop the piece and repeat
Strengths
- Simple, visible demo of a per-move typed choice
- Shows decision latency in an interactive, real-time setting
Caveats
- No README or source available for review
- Performance unknown
At a glance
- Type
- Demo
- Status
- prototype
- Runtime
- Web (Vercel)
Use cases and integrations
How curated lists describe it
Jev picks rotation and column from holes, stack height, and bumpiness.
AnotiaWang/awesome-decision-modelsJev picks rotation and column from holes, stack height, and bumpiness.
hellogumbo/awesome-jev
Frequently asked questions
What does Jev decide?
The rotation and column for each falling piece.
What information does it use?
Board features such as holes, stack height and bumpiness, per the listing.
Can I try it?
Yes, it is hosted at jev-omega.vercel.app.
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