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Jev Tetris

Hosted Tetris demo where Jev picks rotation and column using holes, stack height and bumpiness.

Demoprototype

This summary is based on how curated lists describe the project; its README was not available to review.

Overview

Jev Tetris is a hosted web demo at jev-omega.vercel.app in which Jev plays Tetris. According to the listing, for each piece Jev chooses a rotation and column, guided by board features such as the number of holes, stack height and surface bumpiness.

It follows the common pattern of game demos for decision models: code computes the board facts for candidate placements and the model makes one typed choice per piece, which makes per-step latency and cost easy to see. No source repository or README was available for this entry, so implementation details, the exact question format and any performance figures are unknown.

What the decision model decides

TypeQuestionAnswers
ChoiceWhich rotation and column should this piece be placed in?(inferred)—

How it works

  1. Compute holes, height and bumpiness for candidate placements
  2. Ask Jev to choose a placement
  3. Drop the piece and repeat

Strengths

  • Simple, visible demo of a per-move typed choice
  • Shows decision latency in an interactive, real-time setting

Caveats

  • No README or source available for review
  • Performance unknown

At a glance

Type
Demo
Status
prototype
Runtime
Web (Vercel)

Use cases and integrations

How curated lists describe it

Frequently asked questions

What does Jev decide?

The rotation and column for each falling piece.

What information does it use?

Board features such as holes, stack height and bumpiness, per the listing.

Can I try it?

Yes, it is hosted at jev-omega.vercel.app.

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