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jev 同士に五目並べで対戦させた

Japanese Zenn article by mizchi pitting Jev against itself at gomoku, with source code and timing logs.

Articlediscussion

This summary is based on how curated lists describe the project; its README was not available to review.

Overview

This Japanese article on Zenn by mizchi describes having two Jev instances play gomoku (five in a row) against each other. According to the listing, the article includes source code and timing logs, making it a hands-on look at how a typed decision model performs as a game player and how fast each move decision is.

It fits the pattern of game demos where latency and per-step cost are easy to see. The article text was not available for review, so the specific move-selection design and results are not summarised beyond the listing.

What the decision model decides

TypeQuestionAnswers
ChoiceWhere should the next stone be placed?(inferred)—

How it works

  1. Two Jev players alternate moves
  2. Each move is a typed decision over board positions
  3. Timing logs record decision latency

Strengths

  • Includes source and timing logs
  • Measured timings make latency claims checkable

Caveats

  • Article not reviewed
  • Self-play says little about absolute strength

At a glance

Type
Article
Status
discussion
Has code
yes

Use cases and integrations

How curated lists describe it

Frequently asked questions

What is the article about?

Jev playing gomoku against itself, with code and timing logs.

Who wrote it?

mizchi, on Zenn.

What language is it in?

Japanese.

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