Friendly Fire
Twin-stick shooter where Jev controls the enemies, making each move and shot as a typed decision.
This summary is based on how curated lists describe the project; its README was not available to review.
Overview
Friendly Fire is a twin-stick shooter game hosted on promptbox.cn. According to the list summary, Jev controls the enemies, and each enemy move and shot is made as a typed decision rather than by scripted AI or a generative model.
It belongs to the family of game demos that show per-tick decision latency and cost. No source or README was available, so the questions asked and how decisions map to game actions are unknown.
What the decision model decides
| Type | Question | Answers |
|---|---|---|
| Choice | Which move should this enemy make?(inferred) | — |
| Yes / no | Should this enemy shoot now?(inferred) | yes · no |
How it works
- Game summarises the situation for each enemy
- Jev picks a move and whether to shoot
- Game applies the actions each tick
Strengths
- Shows real-time decision-model control in a game
- Playable demo of per-tick typed decisions
Caveats
- List-only; no source reviewed
Getting started
Play at https://promptbox.cn/logi/logi_code/friendly-fire.At a glance
- Type
- Article
- Status
- prototype
- Runtime
- browser
Use cases and integrations
How curated lists describe it
Twin-stick shooter where Jev controls the enemies, making each move and shot as a typed decision.
hellogumbo/awesome-jev
Frequently asked questions
What does Jev control?
The enemies' moves and shots.
Is the code available?
Not according to the directory record.
What kind of game is it?
A twin-stick shooter.
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