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Jev Pac-Man

Pac-Man demo where the maze is sent as JSON and Jev picks the turn at each junction in real time.

Demoprototype

This summary is based on how curated lists describe the project; its README was not available to review.

Overview

Jev Pac-Man is a web demo in which the maze state is serialised as JSON and Jev chooses which way to turn at each junction, in real time. It shows a decision model acting as a per-step game controller where latency matters.

No README was available, so the exact state encoding, question wording and performance are unknown.

What the decision model decides

TypeQuestionAnswers
ChoiceWhich direction should Pac-Man take at this junction?(inferred)up · down · left · right

How it works

  1. Serialise the maze and positions as JSON
  2. At each junction, ask Jev for a direction
  3. Apply the turn and continue the game loop

Strengths

  • Visible demonstration of real-time decision latency

Caveats

  • No README; details unknown
  • Source availability unknown

At a glance

Type
Demo
Status
prototype
Runtime
Web app

Use cases and integrations

How curated lists describe it

Frequently asked questions

What does Jev decide?

Which way to turn at each maze junction.

Where can I see it?

At jev-pacman.ephraimduncan.com.

Is the code available?

The listing does not say.

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