Jev Pac-Man
Pac-Man demo where the maze is sent as JSON and Jev picks the turn at each junction in real time.
This summary is based on how curated lists describe the project; its README was not available to review.
Overview
Jev Pac-Man is a web demo in which the maze state is serialised as JSON and Jev chooses which way to turn at each junction, in real time. It shows a decision model acting as a per-step game controller where latency matters.
No README was available, so the exact state encoding, question wording and performance are unknown.
What the decision model decides
| Type | Question | Answers |
|---|---|---|
| Choice | Which direction should Pac-Man take at this junction?(inferred) | up · down · left · right |
How it works
- Serialise the maze and positions as JSON
- At each junction, ask Jev for a direction
- Apply the turn and continue the game loop
Strengths
- Visible demonstration of real-time decision latency
Caveats
- No README; details unknown
- Source availability unknown
At a glance
- Type
- Demo
- Status
- prototype
- Runtime
- Web app
Use cases and integrations
How curated lists describe it
Maze as JSON; Jev picks the turn at each junction in realtime.
AnotiaWang/awesome-decision-modelsThe maze as JSON; Jev picks the turn at each junction in real time.
hellogumbo/awesome-jev
Frequently asked questions
What does Jev decide?
Which way to turn at each maze junction.
Where can I see it?
At jev-pacman.ephraimduncan.com.
Is the code available?
The listing does not say.
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