jev.mods
Minecraft mod in which Jev tries to finish the game from scratch without a scripted route.
This summary is based on how curated lists describe the project; its README was not available to review.
Overview
jev.mods is listed as a Minecraft mod where Jev attempts to finish the game from scratch, without a scripted route. In this setup the game mod presents the current situation and Jev chooses the next action, so progress depends on a long chain of typed decisions.
No README was available, so the action space, how state is encoded and how far the agent gets are unknown. It is catalogued as a game-AI experiment.
What the decision model decides
| Type | Question | Answers |
|---|---|---|
| Choice | What should the player do next?(inferred) | — |
How it works
- The mod reads the game state
- Jev picks an action from the allowed set
- The mod executes the action and repeats
Strengths
- Tests a decision model over a very long-horizon task
Caveats
- No README; implementation and results unknown
- Licence unknown
At a glance
- Type
- Project
- Runtime
- Minecraft mod
Use cases and integrations
How curated lists describe it
Minecraft mod where Jev tries to finish the game from scratch without a scripted route.
hellogumbo/awesome-jev
Frequently asked questions
What is jev.mods?
A Minecraft mod in which Jev tries to beat the game from scratch without a scripted route.
How well does it play?
Unknown; no results were available.
Does it need a TypeSafe key?
Presumably, if it calls Jev, but the listing does not say.
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