Skip to content

Jev gomoku harness

Post describing a gomoku harness where local tactics cut 225 moves to about 40 candidates and Jev picks among tiered options.

Discussiondiscussion

This summary is based on how curated lists describe the project; its README was not available to review.

Overview

This post on X describes a gomoku harness in which local tactical code narrows the 225 possible moves on the board to roughly 40 candidates, grouped into tiers, and Jev then chooses among them.

Only the one-line list summary was collected, so results and implementation details are not available here. It illustrates a common pattern in this directory: code prunes the option space and Jev makes the final choice.

What the decision model decides

TypeQuestionAnswers
ChoiceWhich candidate move should be played?(inferred)—

How it works

  1. Local tactics evaluate the board
  2. Prune 225 moves to about 40 tiered candidates
  3. Jev chooses a move
  4. Play and repeat

Strengths

  • Keeps the Choice option set small and meaningful

Caveats

  • Summary only
  • No results reported in the sources

At a glance

Type
Discussion
Status
discussion

Use cases and integrations

How curated lists describe it

  • Local tactics shrink 225 moves to about 40 candidates, then Jev picks among tiered options.

    hellogumbo/awesome-jev

Frequently asked questions

What does Jev decide?

Which of about 40 pre-filtered candidate moves to play.

Why prune first?

Local tactics reduce the option set so Jev chooses among sensible moves.

Is code available?

Not according to the collected summary.

Related projects

  • X post showing a console racing game whose driving decisions are made by Jev.

    Discussiondiscussion
  • Blog post that plays poker with Jev to probe where a fast decision model helps and where it falls short.

    Articlediscussion
  • Reddit post showing a work-in-progress demo of Jev driving Minecraft, including fleeing zombies at night.

    Discussiondiscussion
  • X post showing StarCraft: Brood War in WASM exposed as an MCP server, with Jev playing and still losing to a Zerg rush.

    Discussiondiscussion
  • Source for browser chess and Chess960 where code computes each legal move's facts and Jev picks one per turn as a typed Choice.

    ProjectproductionTypeScript
  • Browser 1v1 sniper arena where Jev reads match state about 9 times a second and chooses movement, aim, ADS, firing and jumping.

    ServicebetaTypeScript