Game AI with decision models
Choosing moves, turns and strategies in games, usually one typed Choice per frame, junction or turn.
191 public projects · page 3 of 7
3D football match where each of 22 players is an independent Jev Choice over locally computed options, batched into one request per tick.
ProjectprototypeTypeScriptPython Flappy Bird where the game simulates candidate flight paths through each gap and Jev picks one per pipe.
ProjectprototypePythonJev walks a real Pokemon FireRed ROM: code reads RAM and lists reachable destinations, Jev picks where to go and how to fight.
ProjectprototypePythonVisual workbench (in Portuguese) for wiring Jev decision funnels as node graphs and watching them play a game in real time.
ProjectprototypePythonEducational code where a local LLM voices a game NPC and Jev classifies player messages and checks every line for spoilers.
ProjectprototypePythonCyberpunk border-crossing game where Jev reads your cover story into observations and picks the inspector's next action.
ProjectprototypeJavaScriptBrowser arena where local Laya and hosted Jev race in Snake and fight in a Mortal-Kombat-style game, with every move a real decision.
ServiceprototypePythonChrome T-Rex game where local Laya on MLX and hosted Jev choose moves side by side, with latency charts and crash replays.
ServiceprototypePythonExperimental Conway's Life game where Jev makes each move with one boolean per legal cell, plus a broker that wraps any LLM as Jev.
ProjectprototypeTypeScriptPython prototype where Jev answers focused movement and jump questions from NES RAM state and code turns them into button presses.
ProjectprototypePythonMinecraft agent where an LLM plans and Jev selects each player action, beating the game's dragon in under nine minutes in one run.
ProjectprototypeJavaScriptAI life-and-civilization simulation where Jev makes every person's next action as an auditable Choice and LLMs only plan.
ProjectprototypeJavaScriptBrowser Pac-Man race comparing hosted Jev and self-hosted Laya choosing routes from the same board state, after code removes fatal routes.
ServiceprototypeJavaScriptJev plays Atari Pong with one up/down/stay Choice per frame, receiving only digit-free relative descriptions computed by code.
ProjectprototypeTypeScriptAutonomous PlayStation 2 agent that captures emulator frames, asks Jev for the next action, and injects virtual controller input.
ProjectprototypePythonRiver Raid-style Python shooter flown by a Jev pilot that picks a lane, whether to fire and a speed in one request per decision.
ProjectprototypePythonEarly-stage persistent multiplayer RPG where Jev makes every in-world NPC decision, Claude authors the world, and code owns rules.
ProjectprototypeTypeScriptGamified Rubik's cube web app where Jev rates your scramble and solves it move by move from the live cube state.
ProjectprototypeTypeScriptLiving-room social-deduction party game where Jev reads game state each round to drive per-player suspicion meters and bluff signals.
ProjectprototypeRubyBrowser snake arena where eight AI snakes are driven live by Jev, one call per tick with a Choice per snake over legal moves.
ProjectprototypeJavaScriptPython library that turns an open LLM into a Jev-style classifier via constrained single-token choice indexes in one forward pass.
ProjectprototypePythonBrowser arcade games (2048, runner, chess, Flappy Bird, Sudoku) where small decision models choose each move from text options.
ProjectprototypePythonBrowser sandbox where Jev picks a small creature's control each step from a world-state JSON while code runs the world.
ProjectprototypeJavaScriptTic-tac-toe web app where Jev plays one side, choosing each move as a Choice over open cells with visible probabilities.
AppprototypePython, TypeScript3D chess game where Jev plays one or both sides, with several difficulty levels.
ProjectprototypeJev-versus-Jev chess where every move is a Choice over legal moves, with optional MCTS using Jev's distributions as policy and value.
ProjectprototypeReal-time Snake autoplayer where code generates legal moves and facts and Jev picks one Choice per tick.
AppprototypeTypeScriptUnity Behavior action node that gets finite-outcome Jev decisions through an authenticated Node gateway with revision checks.
ServiceprototypeC#, JavaScriptSix recorded chess experiments with Jev via OpenRouter, candidly showing that unaided Jev still blunders pieces.
ProjectresearchPythonFully local grid tactics game where the open NanoJev model picks each move, attack, heal or dash from real candidate actions.
ProjectresearchPython