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Game AI with decision models

Choosing moves, turns and strategies in games, usually one typed Choice per frame, junction or turn.

191 public projects · page 3 of 7

  • 3D football match where each of 22 players is an independent Jev Choice over locally computed options, batched into one request per tick.

    ProjectprototypeTypeScript
  • Python Flappy Bird where the game simulates candidate flight paths through each gap and Jev picks one per pipe.

    ProjectprototypePython
  • Jev walks a real Pokemon FireRed ROM: code reads RAM and lists reachable destinations, Jev picks where to go and how to fight.

    ProjectprototypePython
  • Visual workbench (in Portuguese) for wiring Jev decision funnels as node graphs and watching them play a game in real time.

    ProjectprototypePython
  • Educational code where a local LLM voices a game NPC and Jev classifies player messages and checks every line for spoilers.

    ProjectprototypePython
  • Cyberpunk border-crossing game where Jev reads your cover story into observations and picks the inspector's next action.

    ProjectprototypeJavaScript
  • Browser arena where local Laya and hosted Jev race in Snake and fight in a Mortal-Kombat-style game, with every move a real decision.

    ServiceprototypePython
  • Chrome T-Rex game where local Laya on MLX and hosted Jev choose moves side by side, with latency charts and crash replays.

    ServiceprototypePython
  • Experimental Conway's Life game where Jev makes each move with one boolean per legal cell, plus a broker that wraps any LLM as Jev.

    ProjectprototypeTypeScript
  • Python prototype where Jev answers focused movement and jump questions from NES RAM state and code turns them into button presses.

    ProjectprototypePython
  • Minecraft agent where an LLM plans and Jev selects each player action, beating the game's dragon in under nine minutes in one run.

    ProjectprototypeJavaScript
  • AI life-and-civilization simulation where Jev makes every person's next action as an auditable Choice and LLMs only plan.

    ProjectprototypeJavaScript
  • Browser Pac-Man race comparing hosted Jev and self-hosted Laya choosing routes from the same board state, after code removes fatal routes.

    ServiceprototypeJavaScript
  • Jev plays Atari Pong with one up/down/stay Choice per frame, receiving only digit-free relative descriptions computed by code.

    ProjectprototypeTypeScript
  • Autonomous PlayStation 2 agent that captures emulator frames, asks Jev for the next action, and injects virtual controller input.

    ProjectprototypePython
  • River Raid-style Python shooter flown by a Jev pilot that picks a lane, whether to fire and a speed in one request per decision.

    ProjectprototypePython
  • Early-stage persistent multiplayer RPG where Jev makes every in-world NPC decision, Claude authors the world, and code owns rules.

    ProjectprototypeTypeScript
  • Gamified Rubik's cube web app where Jev rates your scramble and solves it move by move from the live cube state.

    ProjectprototypeTypeScript
  • Living-room social-deduction party game where Jev reads game state each round to drive per-player suspicion meters and bluff signals.

    ProjectprototypeRuby
  • Browser snake arena where eight AI snakes are driven live by Jev, one call per tick with a Choice per snake over legal moves.

    ProjectprototypeJavaScript
  • Python library that turns an open LLM into a Jev-style classifier via constrained single-token choice indexes in one forward pass.

    ProjectprototypePython
  • Browser arcade games (2048, runner, chess, Flappy Bird, Sudoku) where small decision models choose each move from text options.

    ProjectprototypePython
  • Browser sandbox where Jev picks a small creature's control each step from a world-state JSON while code runs the world.

    ProjectprototypeJavaScript
  • Tic-tac-toe web app where Jev plays one side, choosing each move as a Choice over open cells with visible probabilities.

    AppprototypePython, TypeScript
  • 3D chess game where Jev plays one or both sides, with several difficulty levels.

    Projectprototype
  • Jev-versus-Jev chess where every move is a Choice over legal moves, with optional MCTS using Jev's distributions as policy and value.

    Projectprototype
  • Real-time Snake autoplayer where code generates legal moves and facts and Jev picks one Choice per tick.

    AppprototypeTypeScript
  • Unity Behavior action node that gets finite-outcome Jev decisions through an authenticated Node gateway with revision checks.

    ServiceprototypeC#, JavaScript
  • Six recorded chess experiments with Jev via OpenRouter, candidly showing that unaided Jev still blunders pieces.

    ProjectresearchPython
  • Fully local grid tactics game where the open NanoJev model picks each move, attack, heal or dash from real candidate actions.

    ProjectresearchPython