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Simulation environments with decision models

Agent decisions inside simulators for driving, flight, physics or social behaviour.

80 public projects · page 2 of 3

  • Minecraft agent where an LLM plans and Jev selects each player action, beating the game's dragon in under nine minutes in one run.

    ProjectprototypeJavaScript
  • AI life-and-civilization simulation where Jev makes every person's next action as an auditable Choice and LLMs only plan.

    ProjectprototypeJavaScript
  • Jev plays Atari Pong with one up/down/stay Choice per frame, receiving only digit-free relative descriptions computed by code.

    ProjectprototypeTypeScript
  • Early-stage persistent multiplayer RPG where Jev makes every in-world NPC decision, Claude authors the world, and code owns rules.

    ProjectprototypeTypeScript
  • Browser lane-racing demo where Jev, OpenAI Decisions and a local EmbeddingGemma model each choose a lane for the same obstacles.

    ProjectprototypeJavaScript
  • Browser sandbox where Jev picks a small creature's control each step from a world-state JSON while code runs the world.

    ProjectprototypeJavaScript
  • Open 4B System I driving model that scores behaviours like cruise, stop, yield and brake from three camera frames each decision.

    ProjectresearchPython
  • Experimental robot loop where Jev chooses the next verified action from perception-generated options for a language goal.

    ProjectresearchPython
  • MuJoCo PiPER arm controlled by a local decider-2b model choosing among ten skills via a Jev-style typed-choice interface while targets move.

    Agent skillresearchPython
  • Fully local grid tactics game where the open NanoJev model picks each move, attack, heal or dash from real candidate actions.

    ProjectresearchPython
  • Factorio agent on FLE where Jev picks goals, next actions and stuck detection while code owns rules and actuation.

    ProjectresearchPython
  • Simulation-only Payment Decision Lab testing whether Jev can beat rule-based routers at choosing payment service providers.

    ProjectresearchTypeScript
  • MuJoCo pilot where Jev, Claude Haiku and reactive rules choose pick-and-place actions; Jev matched the rules exactly.

    ProjectresearchPython
  • Snake research environment where game rules stay in code and Jev picks the movement direction from structured state each tick.

    ProjectresearchPython
  • StarCraft II research repo where Jev Choices pick macro actions and unit micromanagement, optionally constrained by a larger model's plan.

    ProjectresearchPython
  • Simulated crypto trading loop that turns BTC and ETH tape features into words, asks Jev six judgments per tick and models costs and latency.

    ProjectresearchPython
  • Evaluates Jev as a fixed policy in Gymnasium and Atari games, picking a legal action each step via one Choice question.

    ProjectresearchPython
  • Mineflayer Minecraft bot where code lists feasible actions and Jev picks one in about 0.2 s; 15 of 40 runs reached the Nether.

    ProjectresearchTypeScript
  • Traffic signal controller where Jev picks each intersection's next phase from a SUMO snapshot, with local fallbacks.

    ProjectresearchPython
  • Model Kombat: a 12,000-neuron fly connectome fights Jev in mk.js, with Jev picking one of seven moves about five times a second.

    ProjectresearchPython
  • Camera-observed cooperative drone pursuit in a MuJoCo city where each UAV's tactical move is a /v1/systemone decision.

    ServiceresearchPython
  • Pandu: tiny local policy networks (2.9K-5K parameters) with calibrated uncertainty that fall back to a teacher when unsure.

    ProjectresearchPython
  • Two-stage Jev control of a MuJoCo Franka Panda: choose an intent, then X/Y/Z directions and gripper, with physics-based success checks.

    ProjectresearchPython
  • Gym-style environment for offline Warcraft III with deterministic stepping and fog-filtered observations, plus an agent using Jev for micro.

    ProjectresearchPython, C++
  • Audience simulator where 10,000 computed personas read your post or listing and Jev decides who sees it and how each reacts.

    DemobetaTypeScript
  • Local Snake battle where four NanoJev AI snakes pick moves from a candidate distribution while you play the fifth.

    AppprototypePython
  • Fixed-wing landing simulator and benchmark where Jev maps four Choice decisions to aircraft controls against humans, baselines and LLMs.

    DemoprototypePython
  • AI town simulation forked from a16z ai-town where Jev picks each agent's next legal move and an LLM handles dialogue and memory.

    AppprototypeTypeScript
  • Browser driving simulator on real Canadian streets where you can replay every decision the AI driver made and why.

    AppprototypeTypeScript
  • Three.js drone simulator flown by Jev: code computes the situation, Jev picks stick inputs, and safety limits stay in code.

    AppprototypeTypeScript