Jev-mice
Simulated mouse colony whose behaviour is driven by Jev decisions on top of a deterministic engine.
This summary is based on how curated lists describe the project; its README was not available to review.
Overview
Jev-mice is a web simulation of a mouse colony. According to the list summary, the mice's behaviour runs through Jev decisions layered on a deterministic simulation engine, which handles the world state and rules while Jev chooses what individual mice do.
No README was available, so the specific questions, options and engine details are not known. It is listed as an example of using a decision model for per-agent choices inside a simulation, where latency and per-step cost are easy to observe.
What the decision model decides
| Type | Question | Answers |
|---|---|---|
| Choice | What should this mouse do next?(inferred) | — |
How it works
- The deterministic engine advances the colony state
- Each mouse's situation is sent to Jev as state
- Jev picks a behaviour
- The engine applies the choice and continues
Strengths
- Shows decision-model use for many small per-agent choices
Caveats
- No README or source details available
- Unknown whether code is public
At a glance
- Type
- Article
- Runtime
- Web site
Use cases and integrations
How curated lists describe it
Simulation: a mouse colony whose behaviour runs through Jev decisions on top of a deterministic engine.
yibie/awesome-jev
Frequently asked questions
What is Jev-mice?
A simulated mouse colony whose behaviour runs through Jev decisions on a deterministic engine.
Where can I see it?
At mice.jev.carsonsweet.com.
Is the source available?
The listing does not say.
Related projects
Real-time bot battles where you write a fighter's strategy in plain English and a System One model pilots it several times a second.
ProjectbetaTypeScriptBot that plays Red Alert 2 web skirmishes, with code handling mechanics and a decision model making stance, threat and timing calls.
ServicebetaPythonMultiplayer 3D science-fantasy version of Houston's River Oaks District with Jev-powered NPC companion, chauffeur and smart drive.
ProjectbetaTypeScriptBrowser 3D planetary rover sandbox where a TypeSafe controller chooses the next action from complete candidates, versus a baseline.
ProjectbetaTypeScriptKorean RL tycoon game training a company decision model that answers situations with choice, probabilities and confidence.
ProjectprototypePythonDoom runs as a spacecraft payload over real flight software; Jev pilots from the ground every half second while Claude reviews.
ProjectprototypePython