Game & Simulation
Decisions made inside games, simulators and interactive environments, usually one typed choice per move or tick. They are popular demos because latency and per-step cost are easy to see.
172 public projects · page 3 of 6
Jev plays Zork I through Jericho, choosing one command per turn from valid actions, with code-owned memory and anti-loop rules.
AppprototypePythonJev plays Vampire Survivors via a BepInEx plugin and Python brain, choosing character, stage, level-ups and movement.
PluginprototypePythonBrowser lab where Jev plays many 2048 games in parallel with one Choice per move and an editor for the state format it receives.
ProjectprototypePythonAgent where Jev plays a real online 2048 website through Playwright with one API call per move and no text-generating model.
ServiceprototypePythonSpectator demo where two independent Jev agents play Snake side by side by clicking indexed direction buttons in separate iframe browsers.
ProjectprototypeTypeScript3D football match where each of 22 players is an independent Jev Choice over locally computed options, batched into one request per tick.
ProjectprototypeTypeScriptPython Flappy Bird where the game simulates candidate flight paths through each gap and Jev picks one per pipe.
ProjectprototypePythonJev walks a real Pokemon FireRed ROM: code reads RAM and lists reachable destinations, Jev picks where to go and how to fight.
ProjectprototypePythonThree.js driving simulator where Jev picks among locally sampled steering-and-speed paths while code handles geometry and safety.
ProjectprototypeTypeScriptVisual workbench (in Portuguese) for wiring Jev decision funnels as node graphs and watching them play a game in real time.
ProjectprototypePythonCyberpunk border-crossing game where Jev reads your cover story into observations and picks the inspector's next action.
ProjectprototypeJavaScriptBrowser arena where local Laya and hosted Jev race in Snake and fight in a Mortal-Kombat-style game, with every move a real decision.
ServiceprototypePythonChrome T-Rex game where local Laya on MLX and hosted Jev choose moves side by side, with latency charts and crash replays.
ServiceprototypePythonExperimental Conway's Life game where Jev makes each move with one boolean per legal cell, plus a broker that wraps any LLM as Jev.
ProjectprototypeTypeScriptChrome extension Magic 8 Ball for pull requests: Jev picks a verdict from nine PR signals and the ball shows a matching classic phrase.
ProjectprototypeTypeScriptPython prototype where Jev answers focused movement and jump questions from NES RAM state and code turns them into button presses.
ProjectprototypePythonMinecraft agent where an LLM plans and Jev selects each player action, beating the game's dragon in under nine minutes in one run.
ProjectprototypeJavaScriptAI life-and-civilization simulation where Jev makes every person's next action as an auditable Choice and LLMs only plan.
ProjectprototypeJavaScriptBrowser Pac-Man race comparing hosted Jev and self-hosted Laya choosing routes from the same board state, after code removes fatal routes.
ServiceprototypeJavaScriptJev plays Atari Pong with one up/down/stay Choice per frame, receiving only digit-free relative descriptions computed by code.
ProjectprototypeTypeScriptAutonomous PlayStation 2 agent that captures emulator frames, asks Jev for the next action, and injects virtual controller input.
ProjectprototypePythonRiver Raid-style Python shooter flown by a Jev pilot that picks a lane, whether to fire and a speed in one request per decision.
ProjectprototypePythonEarly-stage persistent multiplayer RPG where Jev makes every in-world NPC decision, Claude authors the world, and code owns rules.
ProjectprototypeTypeScriptGamified Rubik's cube web app where Jev rates your scramble and solves it move by move from the live cube state.
ProjectprototypeTypeScriptLiving-room social-deduction party game where Jev reads game state each round to drive per-player suspicion meters and bluff signals.
ProjectprototypeRubyBrowser snake arena where eight AI snakes are driven live by Jev, one call per tick with a Choice per snake over legal moves.
ProjectprototypeJavaScriptBrowser arcade games (2048, runner, chess, Flappy Bird, Sudoku) where small decision models choose each move from text options.
ProjectprototypePythonBrowser lane-racing demo where Jev, OpenAI Decisions and a local EmbeddingGemma model each choose a lane for the same obstacles.
ProjectprototypeJavaScriptBrowser sandbox where Jev picks a small creature's control each step from a world-state JSON while code runs the world.
ProjectprototypeJavaScriptTic-tac-toe web app where Jev plays one side, choosing each move as a Choice over open cells with visible probabilities.
AppprototypePython, TypeScript