Game & Simulation
Decisions made inside games, simulators and interactive environments, usually one typed choice per move or tick. They are popular demos because latency and per-step cost are easy to see.
172 public projects · page 6 of 6
herdr plugin that lets a decision model play Caves of Qud, and later any Steam game, from inside a herdr pane.
PluginMinecraft mod in which Jev tries to finish the game from scratch without a scripted route.
ProjectBrowser demo of village NPCs that make a typed Jev judgment each tick about what to do and how they feel.
DemoprototypeWeb lab where Jev plays 2048, showing each move's probability distribution, confidence, latency and token cost.
DemoprototypeOne shared online chess board where the internet plays against Jev, with every legal move as an option and live calibration scoring.
DemoprototypeWeb demo where you talk nicely or nastily over time and a structured state, updated by Jev, tracks the character's mood.
AppprototypePac-Man demo where the maze is sent as JSON and Jev picks the turn at each junction in real time.
DemoprototypeHosted Tetris demo where Jev picks rotation and column using holes, stack height and bumpiness.
DemoprototypeWeb Magic 8 Ball where Jev, rather than chance, chooses which classic phrase answers your question.
DemoprototypeFree, no-signup web demo: ask a question and Jev answers yes, no or maybe, with web search when needed.
AppprototypeTwin-stick shooter where Jev controls the enemies, making each move and shot as a typed decision.
ArticleprototypeSmall browser game built to test how Jev handles unknown or unexpected input.
ArticleprototypeBrowser 1v1 shooter in the style of Krunker where Jev decides move, aim, aim-down-sights, fire and jump about nine times a second.
ArticleprototypeHosted site of playable board games in which Jev makes the computer player's decisions.
ArticleprototypeBrowser Texas Hold'em where a Jev bot gets structured hand state and picks a complete legal move and bet size from typed options.
Article3D browser chess where Jev plays both sides, or you take one.
ArticleSimulated mouse colony whose behaviour is driven by Jev decisions on top of a deterministic engine.
ArticleFree browser game about surviving five awkward conversations, listed among Jev-powered games.
ArticleX post showing a console racing game whose driving decisions are made by Jev.
DiscussiondiscussionPost describing a gomoku harness where local tactics cut 225 moves to about 40 candidates and Jev picks among tiered options.
DiscussiondiscussionPost evaluating Jev for mapping free-text player intent into typed server actions in a tabletop MMORPG.
DiscussiondiscussionX thread on a ViZDoom agent using two Jev decision channels: navigation at 5 Hz and combat at 12 Hz.
Discussiondiscussion