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Game & Simulation

Decisions made inside games, simulators and interactive environments, usually one typed choice per move or tick. They are popular demos because latency and per-step cost are easy to see.

172 public projects · page 6 of 6

  • herdr plugin that lets a decision model play Caves of Qud, and later any Steam game, from inside a herdr pane.

    Plugin
  • Minecraft mod in which Jev tries to finish the game from scratch without a scripted route.

    Project
  • Browser demo of village NPCs that make a typed Jev judgment each tick about what to do and how they feel.

    Demoprototype
  • Web lab where Jev plays 2048, showing each move's probability distribution, confidence, latency and token cost.

    Demoprototype
  • One shared online chess board where the internet plays against Jev, with every legal move as an option and live calibration scoring.

    Demoprototype
  • Web demo where you talk nicely or nastily over time and a structured state, updated by Jev, tracks the character's mood.

    Appprototype
  • Pac-Man demo where the maze is sent as JSON and Jev picks the turn at each junction in real time.

    Demoprototype
  • Hosted Tetris demo where Jev picks rotation and column using holes, stack height and bumpiness.

    Demoprototype
  • Web Magic 8 Ball where Jev, rather than chance, chooses which classic phrase answers your question.

    Demoprototype
  • Free, no-signup web demo: ask a question and Jev answers yes, no or maybe, with web search when needed.

    Appprototype
  • Twin-stick shooter where Jev controls the enemies, making each move and shot as a typed decision.

    Articleprototype
  • Small browser game built to test how Jev handles unknown or unexpected input.

    Articleprototype
  • Browser 1v1 shooter in the style of Krunker where Jev decides move, aim, aim-down-sights, fire and jump about nine times a second.

    Articleprototype
  • Hosted site of playable board games in which Jev makes the computer player's decisions.

    Articleprototype
  • Browser Texas Hold'em where a Jev bot gets structured hand state and picks a complete legal move and bet size from typed options.

    Article
  • 3D browser chess where Jev plays both sides, or you take one.

    Article
  • Simulated mouse colony whose behaviour is driven by Jev decisions on top of a deterministic engine.

    Article
  • Free browser game about surviving five awkward conversations, listed among Jev-powered games.

    Article
  • X post showing a console racing game whose driving decisions are made by Jev.

    Discussiondiscussion
  • Post describing a gomoku harness where local tactics cut 225 moves to about 40 candidates and Jev picks among tiered options.

    Discussiondiscussion
  • Post evaluating Jev for mapping free-text player intent into typed server actions in a tabletop MMORPG.

    Discussiondiscussion
  • X thread on a ViZDoom agent using two Jev decision channels: navigation at 5 Hz and combat at 12 Hz.

    Discussiondiscussion