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Game & Simulation

Decisions made inside games, simulators and interactive environments, usually one typed choice per move or tick. They are popular demos because latency and per-step cost are easy to see.

172 public projects · page 5 of 6

  • Jev beat Pokémon Red in 37h 40m over 16,150 decisions for about $1.65, picking every move from harness-listed legal options.

    ServiceprototypeTypeScript
  • AI town simulation forked from a16z ai-town where Jev picks each agent's next legal move and an LLM handles dialogue and memory.

    AppprototypeTypeScript
  • Browser driving simulator on real Canadian streets where you can replay every decision the AI driver made and why.

    AppprototypeTypeScript
  • Twenty-questions game where Jev's confidence decides when to stop: it commits, hedges or refuses to guess.

    DemoprototypeTypeScript
  • Japanese quiz demo where Jev guesses which of AWS, Azure or Google Cloud a debranded service name belongs to, showing its probabilities.

    DemoprototypeTypeScript
  • Browser Doom experiment where two WebAssembly engines play from the same start and Jev picks tactical macros from structured state.

    ServiceprototypeTypeScript
  • Live demo where Jev plays Flappy Bird alone, answering flap or wait about twenty times a second with several requests in flight.

    AppprototypeTypeScript
  • MoonBit client for Jev with a CLI and a Jev-versus-Jev gomoku match, plus a tool turning timed game logs into GIFs.

    LibraryprototypeMoonBit
  • Local Snake game where code computes facts for each legal move and a local Qwen3.5 picks one in a single Jev-style Choice pass.

    AppprototypePython
  • WebGL card game Speed against a Jev-powered CPU, showing Jev's decision latency and accuracy against a rule validator in real time.

    AppprototypeJavaScript
  • Chromium T-Rex Runner game where Jev chooses jump, duck or keep running for each obstacle, plus short or full jump.

    DemoprototypeJavaScript
  • Streamlit Tetris demo where Jev picks one collision-checked placement ID and Python verifies cells before locking.

    AppprototypePython
  • Deterministic 3D restaurant simulator that replays the same evening to compare rule-based, camera-assisted and Jev-planned waiters.

    DemoprototypeTypeScript
  • Simulated espresso bar where an XState machine defines what is possible and Jev chooses the barista's next event.

    DemoprototypeTypeScript
  • Chicago traffic simulator comparing fixed, adaptive and Jev-guided citywide signal policy on identical scenarios.

    DemoprototypeTypeScript
  • Toy archipelago air-traffic sim where each plane asks Jev every 1.6 s whether to divert, declare an emergency, give way or land.

    DemoprototypeTypeScript
  • 3D Magic 8 Ball you shake and release, where Jev chooses among the 20 classic answers and shows a probability for each.

    ServiceprototypeTypeScript
  • Desktop Snake where one Jev call per tick asks nine hazard and food questions for left, straight and right, and Python combines them.

    ServiceprototypePython
  • Terminal Sudoku where Python owns the rules and Jev picks one move per turn, solving easy boards but struggling once it must guess.

    DemoprototypePython
  • Simulation where Jev picks which of two conflicting signal phases gets green at a real Hong Kong junction from live open sensor data.

    ServiceprototypePython
  • Experimental controller where Jev picks NES inputs for Super Mario Bros. from structured emulator RAM and telemetry, not screenshots.

    DemoprototypePython
  • Interactive Jev experiments, from a support-message decision lab to 3D self-driving demos with steer, speed and overtake decisions.

    Appprototype
  • Experimental Minecraft bot where each TypeSafe decision picks one primitive action, which completed a 338-block flag build in recorded runs.

    AppresearchJavaScript
  • Kotlin NES emulator whose agent plays Super Mario Bros. and Final Fantasy, with a local model choosing from the goals that apply each turn.

    ModelprototypeKotlin
  • Reinforcement-learning lab where cached Jev judgments act as reward signals for DQN agents on four classic control and grid games.

    ModelresearchPython
  • PlayJev: Qwen3.5-0.8B fine-tuned to play ten browser games from raw pixels, one forward pass per move with a probability per option.

    ServiceresearchPython
  • Harness where Jev or Laya pick DOOM tactics and targets from legal options while a deterministic controller presses buttons.

    ModelresearchPython
  • Three-level AI interrogation game where Jev gives plea, logic and paradox verdicts on the player's statements.

    BenchmarkprototypeTypeScript
  • Harness where Jev plays the first StarCraft shareware mission from structured state, with recorded per-decision action probabilities.

    Benchmarkresearch
  • P(DOOM) Protocol: co-op browser platform shooter where TypeSafe Jev plays alongside the user.

    ProjectprototypeTypeScript