Game & Simulation
Decisions made inside games, simulators and interactive environments, usually one typed choice per move or tick. They are popular demos because latency and per-step cost are easy to see.
172 public projects · page 4 of 6
3D chess game where Jev plays one or both sides, with several difficulty levels.
ProjectprototypeJev-versus-Jev chess where every move is a Choice over legal moves, with optional MCTS using Jev's distributions as policy and value.
ProjectprototypeReal-time Snake autoplayer where code generates legal moves and facts and Jev picks one Choice per tick.
AppprototypeTypeScriptUnity Behavior action node that gets finite-outcome Jev decisions through an authenticated Node gateway with revision checks.
ServiceprototypeC#, JavaScriptSix recorded chess experiments with Jev via OpenRouter, candidly showing that unaided Jev still blunders pieces.
ProjectresearchPythonFully local grid tactics game where the open NanoJev model picks each move, attack, heal or dash from real candidate actions.
ProjectresearchPythonFactorio agent on FLE where Jev picks goals, next actions and stuck detection while code owns rules and actuation.
ProjectresearchPythonCraftax survival agent where Jev picks one Choice per step from code-listed actions, with optional LLM goals, plus ablations.
ProjectresearchPythonSnake research environment where game rules stay in code and Jev picks the movement direction from structured state each tick.
ProjectresearchPythonStarCraft II research repo where Jev Choices pick macro actions and unit micromanagement, optionally constrained by a larger model's plan.
ProjectresearchPythonTetris where each reachable placement is an English sentence that Jev ranks, with controls showing a regex baseline does better.
ProjectresearchJavaScriptEvaluates Jev as a fixed policy in Gymnasium and Atari games, picking a legal action each step via one Choice question.
ProjectresearchPythonMineflayer Minecraft bot where code lists feasible actions and Jev picks one in about 0.2 s; 15 of 40 runs reached the Nether.
ProjectresearchTypeScriptTraffic signal controller where Jev picks each intersection's next phase from a SUMO snapshot, with local fallbacks.
ProjectresearchPythonEmbodied Minecraft agent where a typed decision plane (Jev or Liquid d1) picks grounded transitions and a kernel owns verification.
ProjectresearchTypeScriptModel Kombat: a 12,000-neuron fly connectome fights Jev in mk.js, with Jev picking one of seven moves about five times a second.
ProjectresearchPythonPandu: tiny local policy networks (2.9K-5K parameters) with calibrated uncertainty that fall back to a teacher when unsure.
ProjectresearchPythonChinese Slay the Spire 2 agent research: code handles rules, cheap Jev makes most choices, a stronger model takes key moments.
ProjectresearchPythonTic-tac-toe teaching project comparing Jev Choice, Score and Noul designs across three levels of state detail.
ProjectresearchJavaScriptLocal app testing Jev as a chess decision-maker against Stockfish, with Stockfish grading every pick.
ProjectresearchJavaScriptGym-style environment for offline Warcraft III with deterministic stepping and fog-filtered observations, plus an agent using Jev for micro.
ProjectresearchPython, C++npm library for chess with Jev: natural-language move intents to legal moves, parallel move evaluation and historical persona opponents.
LibrarybetaTypeScriptPenalty shootout game against Jev, run as a Render Workflows task with scores in Postgres, in TypeScript and Python versions.
LibraryprototypeTypeScriptRuneBench fork where Jev plays RuneScape by choosing from about 50 bounded rs-sdk actions and per-tick interventions.
PluginprototypeTypeScriptAudience simulator where 10,000 computed personas read your post or listing and Jev decides who sees it and how each reacts.
DemobetaTypeScriptPokémon Red on PyBoy where code owns route and arithmetic, Jev picks only at branches, and battle faint predictions are Brier-scored.
DemoprototypePythonLocal Snake battle where four NanoJev AI snakes pick moves from a candidate distribution while you play the fifth.
AppprototypePythonPygame chess where python-chess owns the rules and Jev picks one labelled legal move per turn, with Human or Jev on either side.
DemoprototypePythonPlayful web app where twelve absurd characters vote on your idea via one Jev request with 36 independent questions.
DemoprototypeTypeScriptFixed-wing landing simulator and benchmark where Jev maps four Choice decisions to aircraft controls against humans, baselines and LLMs.
DemoprototypePython