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Game & Simulation

Decisions made inside games, simulators and interactive environments, usually one typed choice per move or tick. They are popular demos because latency and per-step cost are easy to see.

172 public projects · page 4 of 6

  • 3D chess game where Jev plays one or both sides, with several difficulty levels.

    Projectprototype
  • Jev-versus-Jev chess where every move is a Choice over legal moves, with optional MCTS using Jev's distributions as policy and value.

    Projectprototype
  • Real-time Snake autoplayer where code generates legal moves and facts and Jev picks one Choice per tick.

    AppprototypeTypeScript
  • Unity Behavior action node that gets finite-outcome Jev decisions through an authenticated Node gateway with revision checks.

    ServiceprototypeC#, JavaScript
  • Six recorded chess experiments with Jev via OpenRouter, candidly showing that unaided Jev still blunders pieces.

    ProjectresearchPython
  • Fully local grid tactics game where the open NanoJev model picks each move, attack, heal or dash from real candidate actions.

    ProjectresearchPython
  • Factorio agent on FLE where Jev picks goals, next actions and stuck detection while code owns rules and actuation.

    ProjectresearchPython
  • Craftax survival agent where Jev picks one Choice per step from code-listed actions, with optional LLM goals, plus ablations.

    ProjectresearchPython
  • Snake research environment where game rules stay in code and Jev picks the movement direction from structured state each tick.

    ProjectresearchPython
  • StarCraft II research repo where Jev Choices pick macro actions and unit micromanagement, optionally constrained by a larger model's plan.

    ProjectresearchPython
  • Tetris where each reachable placement is an English sentence that Jev ranks, with controls showing a regex baseline does better.

    ProjectresearchJavaScript
  • Evaluates Jev as a fixed policy in Gymnasium and Atari games, picking a legal action each step via one Choice question.

    ProjectresearchPython
  • Mineflayer Minecraft bot where code lists feasible actions and Jev picks one in about 0.2 s; 15 of 40 runs reached the Nether.

    ProjectresearchTypeScript
  • Traffic signal controller where Jev picks each intersection's next phase from a SUMO snapshot, with local fallbacks.

    ProjectresearchPython
  • Embodied Minecraft agent where a typed decision plane (Jev or Liquid d1) picks grounded transitions and a kernel owns verification.

    ProjectresearchTypeScript
  • Model Kombat: a 12,000-neuron fly connectome fights Jev in mk.js, with Jev picking one of seven moves about five times a second.

    ProjectresearchPython
  • Pandu: tiny local policy networks (2.9K-5K parameters) with calibrated uncertainty that fall back to a teacher when unsure.

    ProjectresearchPython
  • Chinese Slay the Spire 2 agent research: code handles rules, cheap Jev makes most choices, a stronger model takes key moments.

    ProjectresearchPython
  • Tic-tac-toe teaching project comparing Jev Choice, Score and Noul designs across three levels of state detail.

    ProjectresearchJavaScript
  • Local app testing Jev as a chess decision-maker against Stockfish, with Stockfish grading every pick.

    ProjectresearchJavaScript
  • Gym-style environment for offline Warcraft III with deterministic stepping and fog-filtered observations, plus an agent using Jev for micro.

    ProjectresearchPython, C++
  • npm library for chess with Jev: natural-language move intents to legal moves, parallel move evaluation and historical persona opponents.

    LibrarybetaTypeScript
  • Penalty shootout game against Jev, run as a Render Workflows task with scores in Postgres, in TypeScript and Python versions.

    LibraryprototypeTypeScript
  • RuneBench fork where Jev plays RuneScape by choosing from about 50 bounded rs-sdk actions and per-tick interventions.

    PluginprototypeTypeScript
  • Audience simulator where 10,000 computed personas read your post or listing and Jev decides who sees it and how each reacts.

    DemobetaTypeScript
  • Pokémon Red on PyBoy where code owns route and arithmetic, Jev picks only at branches, and battle faint predictions are Brier-scored.

    DemoprototypePython
  • Local Snake battle where four NanoJev AI snakes pick moves from a candidate distribution while you play the fifth.

    AppprototypePython
  • Pygame chess where python-chess owns the rules and Jev picks one labelled legal move per turn, with Human or Jev on either side.

    DemoprototypePython
  • Playful web app where twelve absurd characters vote on your idea via one Jev request with 36 independent questions.

    DemoprototypeTypeScript
  • Fixed-wing landing simulator and benchmark where Jev maps four Choice decisions to aircraft controls against humans, baselines and LLMs.

    DemoprototypePython