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Pixel Art Animator

Create and manage sprite animations with multiple frames, animation tags, frame durations, and linked cels. Use when the user wants to animate a sprite, add animation, create movement, make it move, mentions "animation", "animated", "frames", "keyframes", "frame rate", "FPS", "timing", "duration", "walk cycle", "run cycle", "idle animation", "attack animation", "jump", "movement", "motion", or describes actions like "walking", "running", "jumping", "attacking", "breathing", "bobbing", "bouncing". Trigger on animation tags, loops, playback, sequences, "add frames", "duplicate frame", "frame timing", "ping-pong", "loop", "sequence". Also for linked cels, static backgrounds, and frame optimization.

Repository Source folder

Details

Path
skills/pixel-art-animator/SKILL.md
Allowed tools
14

Allowed tools

ReadBashmcp__aseprite__add_framemcp__aseprite__delete_framemcp__aseprite__duplicate_framemcp__aseprite__set_frame_durationmcp__aseprite__create_tagmcp__aseprite__delete_tagmcp__aseprite__link_celmcp__aseprite__get_sprite_infomcp__aseprite__draw_pixelsmcp__aseprite__draw_linemcp__aseprite__draw_rectanglemcp__aseprite__draw_circle

FAQ