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orion-system-framework

Use when Codex works on the reusable Unreal Engine system layer in this framework: Source/GameCore/System, host Game module System folders, UCoreAssetManager, startup loading jobs, loading screen GameInstanceSubsystems, UCoreGameData, DefaultPawnData, CoreGameInstance, CoreGameSession, CoreWorldSubsystem, GameplayTagStack, FastArray tag counters, TeamSubsystem-style world subsystems, system Blueprint function libraries, GameInstance-managed runtime managers, AssetManagerClassName, CoreGameDataPath, DefaultPawnData, and deciding whether system code belongs in the protected core layer, host game layer, or a GameFeature plugin.

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.agents/skills/orion-system-framework/SKILL.md

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